Push and Shove Development

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novarm44
DipTrace Lead Developer
Posts: 500
Joined: 09 Jun 2010, 10:24
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Re: Push and Shove Development

#31 Post by novarm44 » 09 Apr 2025, 16:56

Walk Around development in process:


0xdeadbeef
Posts: 68
Joined: 23 Jun 2013, 09:20

Re: Push and Shove Development

#32 Post by 0xdeadbeef » 18 Apr 2025, 18:23

While that is cool and all, the Push and Shove feature would be more useful if it also worked for moving traces, not only for drawing new traces. This feels like a major limitation.
Also, it would be very useful if you could move parts with connected traces which would automatically follow without creating short circuits and chaos.

novarm44
DipTrace Lead Developer
Posts: 500
Joined: 09 Jun 2010, 10:24
Contact:

Re: Push and Shove Development

#33 Post by novarm44 » 03 May 2025, 13:59

0xdeadbeef wrote: 18 Apr 2025, 18:23 While that is cool and all, the Push and Shove feature would be more useful if it also worked for moving traces, not only for drawing new traces. This feels like a major limitation.
Also, it would be very useful if you could move parts with connected traces which would automatically follow without creating short circuits and chaos.
All these features are the nearest plans, but they are complex and may take some time - will be implemented step-by-step within 5.x upgrades.

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