Pin Terminal (how) does it work?

Making your own components and patterns, organizing and using libraries.
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Moris
Posts: 67
Joined: 01 Oct 2012, 16:35
Location: Switzerland

Pin Terminal (how) does it work?

#1 Post by Moris » 01 Jun 2020, 13:59

From help:
Pin Terminal – establish pin terminal shape (obround, rectangle, polygon, D-shape); you can add and use up to 4 shapes to get the desired pin projection. Enter values to define shape size, X and Y offset relative to the pad shape and rotation angle.

In pattern editor 4.0.0.2 place an smd pad. Now trying to extend the shape of the pattern: Hover over pad, Pin terminal, adding two rectangles.
But this does not change the shape of the pad, see attachament. :?
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Tomg
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Joined: 20 Jun 2015, 14:39

Re: Pin Terminal (how) does it work?

#2 Post by Tomg » 01 Jun 2020, 15:02

As far as I can tell, the Pin Terminal is used to create a drawing that is supposed to represent a component pin outline and is not meant to be part of a pad. If I'm guessing correctly here, the pin terminal can be used by the DipTrace package generator to create the pin of a basic 3D model. Could be wrong, of course.
Tom

Moris
Posts: 67
Joined: 01 Oct 2012, 16:35
Location: Switzerland

Re: Pin Terminal (how) does it work?

#3 Post by Moris » 02 Jun 2020, 03:38

Thanks Tom for your hint.
It seems we need some help from diptrace-team here.

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